Current Resume

Personal Summary:

Animator and generalist with over 22 years of professional experience. I bring ideas to life with my conceptual and technical skills, and improve processes with hand-built tools and custom coding. 

Professional Experience:

Age of Learning: Video Games

Principal Animator: July 2021 – December 2023

Senior Animator: November 2019 – July 2021

3D Animator: December 2016 – November 2019

My Math Academy (multi-award winning), Math Readiness, and My Reading Academy Games

  • Animated characters and props for use in game and in cut scenes. Includes character animation, prop animation, and interactions between the two.

  • Created game appropriate 2.5D and 3D models in Maya from 2D art.

  • Rigged character and prop models and prepped for animation.

  • Solved complex rigging issues including a universal switchable 4 character rig, an exportable squash and stretch rig, and an exportable sprite-based face system.

  • Created Unity animation controllers, timeline cutscenes, particle effects, and shaders.

  • Supervised outsource animation team for Math Readiness.

  • Created tools for animators in MEL/Python including character pickers, exportable camera rig, add on script for mGear based rigs, and a “scene setup from image” script.

  • Trained new hires in process, technique, and best practices.

Freelance 3D Animator

August 2014 – December 2016

  • Left Field Labs “Google Pixel” WebGL Experience: Modeled, textured, and optimized 3D phone for online interactive experience.

  • Immerex VR Player: Created UI for VR Media Player and Android Control Application.

  • Midnight Oil Agency Unbreakable Kimmy Schmidt Promo Video and Animated Invite: Keyed, rotoscoped, edited, animated motion graphics.

  • Midnight Oil Agency Uncharted and Uncharted - The Flip: Animated, lit, added effects, and composited videos for animated banner ads and online contest.

Broken Switch Studios:Video Games

May 2015 – May 2016

Lead 3D Animator: Untitled Game Project

  • Rigged and animated characters for first level of unreleased comical fighting game.

  • Collaborated with character artist and producer on textures and art direction. 

Total Immersion: Augmented Reality

March 2008 – July 2014

Art Director and Lead 3D Animator/Generalist

  • Art Direction contact for Google, Intel, Disney, Fox, Mattel, Toyota, Kraft, Lucas Arts, McDonald’s, Nike, Starbucks, as well as major advertising agencies.

  • Modeled, textured, rigged and animated depending on project scope and complexity.

  • Recruited, trained and supervised an international team of artists and contractors.

  • Defined and implemented art creation, organization, and archive process and pipeline.

  • Collaborated with engineers on the integration of various platforms: mobile apps, desktop applications, Flash, live events.

Broken Switch Studios: Video Games

September 2006 – August 2007

Art Director and Lead 3D Animator/Generalist: Frat House

  • Collaborated with producer and designer to set overall look and feel.

  • Modeled, textured, rigged and animated characters based on concept sketches.

Freelance 3D Animator

September 2005 – March 2008

  • Walt Disney Parks and Resorts Online: Modeled, textured, animated, lit and rendered 3D elements for web video.

  • Intelligent Optical Systems: Created 3D scenes of proposed scientific gear for government grant proposals.

  • How Studios: Designed, modeled, textured, animated, and rendered animated elements and backgrounds for Piano Wizard Video Game.

  • Dennison Advertising: Modeled, textured, lit, and animated online/trade show videos.

Troxtel Design: Set Design and Multimedia Production

​June 2002 – September 2005

3D Animator/3D Artist 

  • Created pre-visualization renderings (still and animated) of concert sets for touring artists and award shows.

  • Produced in-concert, onscreen animations and large format printed backdrops.

Skills:

Maya, 3ds Max, Unity 3D, Python and MEL scripting, Rive, mGear, Photoshop, After Effects, Premiere, Illustrator, Final Cut Pro, DaVinci Resolve, Vicious Engine, D’Fusion AR Engine, Scrum/Kanban/Agile workflow.

Education:

  • Computer Animation Certificate Program – Vancouver Institute of Media Arts        

  • Bachelor of Arts, Film Studies - University of California, Santa Barbara